Linux
| Requirement | Minimum |
|---|---|
| Architecture | x86_64 or ARM64 |
| GPU | CUDA 11.8+ compatible |
| RAM | 512 MB |
Windows
| Requirement | Minimum |
|---|---|
| Architecture | x86_64 or ARM64 |
| OS | Windows 10 (build 10.0.19041+) |
| GPU | DirectX 12 compatible |
| RAM | 512 MB |
Android
| Requirement | Minimum |
|---|---|
| Architecture | ARM64 |
| API Level | 26 (Android 8.0+) |
| GPU | OpenGL ES 3.1+ |
| RAM | 512 MB |
iOS
| Requirement | Minimum |
|---|---|
| Architecture | ARM64 |
| OS | iOS 17.6+ |
| GPU | Metal-compatible |
| RAM | 512 MB |
| Neural Engine | Optional, improves performance |
macOS
| Requirement | Minimum |
|---|---|
| Architecture | ARM (Apple Silicon) or Intel x86_64 |
| OS | macOS 14.6+ |
| GPU | Metal-compatible |
| RAM | 512 MB |
| Neural Engine | Optional (Apple Silicon only) |
General notes
- GPU acceleration is used by default. Fall back to CPU with the
useCPUBackendOnlyflag if needed. - RAM requirements are per model. Running multiple models simultaneously requires more.
- Model files (
.crypt) are provided by AudioShake and tied to your Client ID and Secret.